Extraction

Extraction is how you secure progress. Getting yourself and your loot back to your vessel requires reaching a Selenite Teleportation Pad and paying the extraction fee. Until you extract, everything you've gathered is at risk.

Extraction teleportation pad

The Key Concept

Extraction = Banking Progress

In MOONSTALKERS, extraction means something other than "leaving this world." The surface is persistent — extraction is about banking progress, not changing location.

When you extract:

  • Everything in your inventory is secured in your vessel
  • Your current state is saved — if you die later, you respawn from this moment
  • Experience, contract completion, unlocked recipes all become permanent
  • You can safely logout knowing your progress is locked in

Teleportation Pads

What They Are

Teleportation pads are fixed locations across the map — remnants of Selenite Corp's pre-collapse logistics network:

  • Most are still functional, maintained by automated systems
  • Occasionally serviced by Corp tech teams
  • Vary in size: some can transport large loads, others barely operational
  • Require payment in resources — Selenite's network isn't free

Pad Conditions

Type Location Fee Level Reliability
Premium Pads Near Selenite facilities Fair (standard) Very high — always powered
Standard Pads Scattered infrastructure Higher than premium Functional, occasional issues
Degraded Pads Abandoned sites Cheap Risky — might fail mid-teleport

Using a degraded pad creates a gamble: save on fees, but risk losing everything if the pad malfunctions.

The Extraction Fee

Fee Calculation

The fee is calculated based on:

Mass Being Transported
Gear + gathered resources. More stuff = higher fee.
Distance to Your Vessel
Your vessel's current orbital position affects transport cost.
Network Congestion
How many extractions are happening server-wide. Peak times cost more.
Pad Condition
Damaged pads charge more to compensate for energy loss. Degraded pads charge less but may fail.

Typical Fee Range

The fee is designed to be:

  • Mid-tier resources equivalent to 20-30% of a decent haul
  • Enough that you need to gather meaningfully before extracting
  • Not so much that extraction becomes impossible

This creates the natural loop: gather → afford extraction → decide whether to bank or push for more.

Why You Can't Always Teleport

Extraction Pressure Mechanics

To prevent extraction from being trivial, several systems limit when you can use telepads:

1. Resource Requirements

You need sufficient resources to pay the fee. Early in a surface session, you simply don't have enough yet. This creates the natural loop.

2. Tidal Interference

Selenite teleportation technology is disrupted by tidal flux. Pads automatically shut down when:

  • A flood is imminent (too much electromagnetic interference)
  • Tidal surge is at peak (energy grid can't support teleportation)
  • Atmospheric conditions are unstable

Forecast windows show when pads will be operational. You might have to survive 2-3 flood cycles before extraction becomes possible.

3. Pad Condition

Not all pads are equal — premium, standard, and degraded pads offer different tradeoffs between cost and reliability.

4. Carry Capacity

You can only transport what you can carry. This creates decisions:

  • Extract now with what you have?
  • Drop low-value items to pick up something better?
  • Make multiple trips (expensive, time-consuming)?

The Extraction Moment

What Happens

  1. Reach a functional teleportation pad
  2. Confirm extraction (review fee, verify inventory)
  3. Pay the fee (resources deducted)
  4. Teleportation sequence (brief, can be interrupted by attack)
  5. Arrive in your vessel
  6. Progress saved — clone state updated, inventory secured

The Relief

Extraction should feel like genuine relief. You've:

  • Survived the surface
  • Gathered valuable resources
  • Paid Selenite's toll
  • Secured everything you worked for

This emotional payoff is essential to the game's loop. The tension of "at-risk" makes the release of "saved" meaningful.