Your Vessel

Each Moonstalker operates from their own orbital vessel — a small, personal ship hanging in low Earth orbit. It's equal parts home, workshop, and lifeline. These vessels were salvaged, stolen, or jury-rigged from whatever survived the collapse. They're yours alone.

Vessel overview

The Framing

Where You Truly Exist

The surface is where you work. Your vessel is where you truly exist.

Your vessel serves as:

  • Your private sanctuary — No other players can enter
  • Your progression bank — Extracted resources are permanently secured here
  • Your clone bay — Where you respawn after death, from your last "save"
  • Your workshop — Craft gear, upgrade systems, manage inventory
  • Your mission terminal — Review available contracts and surface conditions
The surface below is the dangerous workplace you descend into. Your vessel is the only place you can make permanent progress.

Workshop

Crafting and Preparation

Your workshop is where you prepare for surface runs:

  • Craft gear from extracted resources
  • Upgrade systems and equipment
  • Manage inventory — what you take is what you risk
  • Store secured loot from previous extractions
  • Repair damaged equipment brought back from the surface

Vessel Upgrades

Your Ship Grows With You

Extract valuable materials to upgrade your vessel, improving your capabilities and survival odds:

Clone Bay Improvements
Faster respawn, better memory retention, reduced degradation
Workshop Expansion
Craft advanced gear, repair damaged equipment
Cargo Capacity
Bring more supplies down, carry more back up
Sensor Suite
Better surface scans, resource detection, hazard warnings
Life Support
Longer surface endurance before needing to shelter

Mission Terminal

Surface Preparation

Before each drop, you check:

  • Tide forecast — When's the next flood? Which zones are accessible?
  • Contract board — What's Selenite Corp paying for today?
  • Inventory status — What gear survived your last extraction?
  • Clone save state — How much progress is locked in?

Customization

Open Design Questions

How much vessel customization should be allowed?

  • Cosmetic personalization?
  • Functional layouts (command deck, workshop, clone bay arrangements)?
  • Visible from surface when overhead (your ship passing in orbit)?