Clone Bay

The Clone Bay is the heart of Moonstalker survival — a chamber containing your genetic backup and memory imprint technology. It's Selenite Corp tech, widely distributed before the collapse, and the reason Moonstalkers can take the risks they do.

Clone Bay interior

How It Works

The Save System

The Clone Bay functions as the game's save mechanic:

  • Extraction = Save — When you extract to your vessel, your current state is saved
  • Death = Reload — If you die on the surface, you respawn from your last save
  • State captured — Inventory, experience, memories, contract progress — all saved

What Gets Saved

Saved on Extraction Lost on Death
Inventory (everything you carried back) All items gathered since last extraction
Experience earned Progress toward incomplete contracts
Completed contracts Surface position and context
Unlocked recipes/blueprints Memory of how you died (narrative element)
Current physical state Time investment since last save

Memory and Identity

Memory Discontinuity

Clone technology isn't perfect. When you respawn after death:

  • You remember everything up to your last extraction
  • You have no memory of what happened after that
  • You don't know how you died (unless the Vessel AI can piece it together)
  • Hours of surface time are simply... gone

This memory gap is a core narrative element. The Moonstalker knows they died, but not how or why. The loss is both practical (inventory) and existential (experience).

Vessel AI Recovery

Sometimes, your Vessel AI can reconstruct partial information:

  • Last known position from tracking data
  • Environmental conditions at time of death
  • Nearby threats detected by sensors
  • Fragmented suit camera footage (corrupted, incomplete)

This creates gameplay moments: "Your telemetry went dark near Sector 7. Detecting wildlife signatures in that area. Approach with caution."

Clone Degradation

The Cost of Dying

Frequent deaths cause cumulative effects on the clone:

  • Visual glitches — Screen distortions, visual artifacts
  • Audio distortion — Sounds become slightly wrong
  • Personality drift — Subtle changes in dialogue options or reactions
  • Unsettling deja vu — Moments of wrongness, feeling not-quite-yourself

The exact mechanical impact of clone degradation is an open design question:

  • Should degradation have gameplay penalties or remain cosmetic?
  • Can degradation be repaired? At what cost?
  • Is there a maximum degradation level?

See Open Design Questions for full discussion.

The Clone Bay Space

Physical Description

The Clone Bay is a small, clinical chamber within the vessel:

  • The pod — A human-sized chamber where the clone is grown/restored
  • Nutrient systems — Tubes, tanks, the biological infrastructure
  • Memory banks — Data storage for the personality imprint
  • Status displays — Clone health, save state, degradation level
  • Selenite branding — Corporate logos, faded but visible

It should feel both essential (this keeps you alive) and unsettling (what does it mean that "you" are replaceable?).

Clone Bay Upgrades

Improvement Paths

Faster Recovery
Reduce time between death and being ready to drop again. (Quality of life improvement.)
Better Memory Retention
Vessel AI can recover more information about what happened before death.
Reduced Degradation
Each death causes less cumulative degradation.
Degradation Repair
Ability to actively reduce degradation level (resource cost).
Emergency Backup
A secondary save point that preserves more in case of catastrophic loss.

See Your Vessel for the full upgrade system.

Lore Implications

Why Does This Exist?

Clone technology was "widely distributed before the collapse" — but why? Selenite Corp made resurrection technology available to Moonstalkers. Questions to consider:

  • Why would a corporation give such valuable tech to disposable workers?
  • What data do they collect from the memory imprint process?
  • Are there things in the clone system that Moonstalkers don't know about?
  • What happens to the memories of dead Moonstalkers who never extract?

The Clone Bay is a gift that might be a leash. Selenite Corp's generosity always has a price.